Vector Calculator

Vector Calculator

Perform vector operations including addition, dot product, cross product, and more

Vector Calculator: Complete Linear Algebra Guide

Vectors are mathematical objects with both magnitude and direction, fundamental to physics, engineering, and computer graphics.Vector operations allow us to manipulate and analyze these quantities in 2D and 3D space, enabling solutions to complex problems in mechanics, electronics, and geometric modeling.

Quick Answer

To perform vector operations: Enter your vector components separated by commas (e.g., "3, 4" for 2D or "3, 4, 5" for 3D), select the operation, and get instant results with detailed explanations and analysis.

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Vector Mathematics Foundation

Vector Notation

v⃗ = (x, y, z) = xi⃗ + yj⃗ + zk⃗

Vector representation in component form and unit vector notation

Vector Addition

v⃗₁ + v⃗₂ = (x₁+x₂, y₁+y₂, z₁+z₂)

Add corresponding components of each vector

Vector Magnitude

|v⃗| = √(x² + y² + z²)

Length of vector using Pythagorean theorem

Dot Product

v⃗₁ · v⃗₂ = x₁x₂ + y₁y₂ + z₁z₂

Scalar result measuring vector alignment

Cross Product

v⃗₁ × v⃗₂ = (y₁z₂-z₁y₂, z₁x₂-x₁z₂, x₁y₂-y₁x₂)

Vector perpendicular to both input vectors

Essential Vector Operations

Basic Operations

Addition & Subtraction

Component-wise operations for combining vectors. Used in physics for force addition, velocity composition, and displacement calculations.

Scalar Multiplication

Scaling vector magnitude while preserving direction. Essential for unit vector creation and vector normalization.

Magnitude Calculation

Determining vector length using the distance formula. Critical for normalization and comparing vector sizes.

Advanced Operations

Dot Product

Measures vector alignment and calculates work in physics. Zero result indicates perpendicular vectors, positive/negative shows alignment.

Cross Product

Creates perpendicular vector in 3D space. Used for torque calculations, surface normals, and determining rotation direction.

Vector Projection

Projects one vector onto another, showing component in specific direction. Essential for force analysis and component decomposition.

Applications of Vector Mathematics

Physics & Engineering

Mechanics

Force analysis, velocity calculations, acceleration vectors, and equilibrium problems

Electromagnetics

Electric and magnetic field calculations, Lorentz force, and electromagnetic induction

Structural Engineering

Stress analysis, load distribution, and structural stability calculations

Aerospace

Flight dynamics, orbital mechanics, and attitude control systems

Computer Science & Graphics

3D Graphics

3D transformations, lighting calculations, surface normals, and camera positioning

Game Development

Character movement, collision detection, physics simulation, and AI pathfinding

Machine Learning

Feature vectors, gradient calculations, dimensionality reduction, and optimization

Robotics

Robot kinematics, path planning, sensor data processing, and control systems

Example Problems with Solutions

Example 1: Force Addition in Physics

Two forces act on an object: F₁ = (10, 5) N and F₂ = (3, -8) N. Find the resultant force.

F₁ + F₂ = (10, 5) + (3, -8)
= (10+3, 5+(-8))
= (13, -3) N
Magnitude: |F| = √(13² + (-3)²) = √178 ≈ 13.3 N

Answer: Resultant force = (13, -3) N with magnitude 13.3 N

Example 2: Dot Product for Work Calculation

A force F = (4, 3) N acts through displacement d = (2, 1) m. Calculate work done.

Work = F · d = (4, 3) · (2, 1)
= 4×2 + 3×1
= 8 + 3 = 11 J

Answer: Work done = 11 Joules

Example 3: Cross Product for Torque

Position vector r = (2, 0, 0) m and force F = (0, 5, 0) N. Find torque τ = r × F.

τ = r × F = (2, 0, 0) × (0, 5, 0)
= (0×0-0×5, 0×0-2×0, 2×5-0×0)
= (0, 0, 10) N·m

Answer: Torque = (0, 0, 10) N·m (along z-axis)

Vector Input Guide

Input Formats

2D Vector:3, 4
3D Vector:3, 4, 5
With brackets:(3, 4, 5)
With spaces:3 4 5
Decimals:3.5, 4.2, 1.8
Negative:-2, 3, -1

Operation Types

Addition: Component-wise sum of vectors
Subtraction: Component-wise difference
Dot Product: Scalar result (v₁ · v₂)
Cross Product: Perpendicular vector (3D only)
Magnitude: Vector length |v|
Angle: Angle between two vectors
Projection: Component of v₁ along v₂

Important Notes

  • • Cross product requires 3D vectors (z-component will be added if missing)
  • • Angle calculations return results in degrees
  • • Unit vectors have magnitude = 1
  • • Zero vectors cannot be normalized
  • • Dot product of perpendicular vectors equals zero

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